
Concept
/// Informing decision-making: Design an engaging and intuitive E-Learning application to enhance user experience and learning outcomes
Development
/// Usability and Accessibility: Good design considers the needs and preferences of users, ensuring that the application is easy to navigate and understand. Intuitive navigation, clear hierarchy, and logical organization of content enhance usability and accessibility

Problem
/// Development optimizes the application's performance by optimizing components

Solution
/// Informing decision-making: Research provides data and evidence to support design decisions. It helps designers make informed choices about layout, color schemes, typography, and other design elements, leading to more effective and user-friendly applications

More works
See also
More works
See also
More works
See also
More works
See also

OG Tester
///Open Source

KMITL Wizard
///Open Source